It also has armor like most other X-Ray attacks, which makes it useful when you're being pressured on the ground or when you just want to blow through an opponent's attack. Almost any combo that can be canceled into a special move can be canceled into Testi-Kill instead. Testi-Kill (X-Ray) Cassie's X-Ray doesn't have a lot of range, but it's fairly easy to combo into it to guarantee it connects. While it is safer than the normal version if the opponent blocks, it can still be punished in many situations so be careful when and how you use the attack. The enhanced version (Power Flip) has armor, which makes it a decent option to avoid pressure after you've been knocked to the ground. ![]() Mortal kombat x mortal kombat x full#Even with the distance between Cassie and the opponent after the attack is blocked, most characters can quickly dash toward Cassie and punish with a full combo. When used outside of a combo, the Getaway Flip is not safe if the opponent blocks. To do the Run Cancel combos you will need to cancel the run into the attack that follows (usually 1,2 or Back+1,2). The run can be canceled with any attack, or by jumping or blocking. This causes Cassie to run toward the opponent. To Run Cancel tap Forward twice (holding Forward on the second tap), then tap Block. Cassie is one of the more difficult characters to combo with because many of her best combos involve a Getaway Flip followed by a Run Cancel into another attack. While the Glow Kick can be used to end combos, the Getaway Flip is used to extend combos. Getaway Flip Notation: Back, Down+2 Enhanced: Yes, with armor. The Diving Glow Kick also has armor which makes it moderately useful as a wakeup option if you're getting pressured. When used in the corner the Diving Glow Kick will leave Cassie on the opposite side, which means it will trap her in the corner, so have a way to get if you plan to end corner combos with this. The enhanced version (Diving Glow Kick) added a second hit to the attack which knocks the opponent back to the ground. The Glow Kick works as an anti-air or a combo ender, but it's not safe if the opponent blocks so don't just throw it out there in hopes it will connect. Glow Kick Notation: Back, Forward+4 Enhanced: Yes, with armor. This should be used for light zoning, but overall Cassie is not a zoning character in the traditional sense. The enhanced version (Akimbo) shoots multiple shots for additional damage, but otherwise remains the same. ![]() The normal version is a standard projectile that travels full screen and hits high, which means it can be ducked under. Cassie's basic projectile attack is the Single Shot. Notation Key PlayStation/Xbox 1 - Square/X 2 - Triangle/Y 3 - X/A 4 - Circle/B Single Shot Notation: Back, Forward+1 Enhanced: Yes, but no armor. Her other variants give her additional overhead/low mix-up opportunities, but don't have the same aggressive potential as Hollywood. If they guess wrong, Cassie can continue to repeat this situation until she runs out of meter. Her real strength lies in the Hollywood variant where she can use the Nut Buster to force the opponent to block her next mix-up. Cassie Cage is a character that attacks quickly and has decent mix-ups.
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